![]() It is not available from all outfitters, I find it strange for such basic equipment in this kind of game.There is multiple problems with your scanner. We have asteroid scanners for a reason, you know. * Ore asteroids should be much more visible, in terms of colors used to distinguish them from others. A zone should be replenished when the in-game date changes, for example. If asteroids are located in specific zones, new ore asteroids should pop more or less regularly, in the zone, to replenish it.Like with issue When destroyed, ships could left debris and wreckage for salvage operation #6045, a dedicated equipment or industrial goods as equipment could be used here. It requires taking some risks, in terms of equipment and crew.With regards to mining asteroids, applying a gameplay similar to boarding a ship seems more interesting.Ore asteroids should be much more visible, in terms of colors used to distinguish them from others.Pirate, terrorist, crazy scientist lair.Some of them could be populated with more or less apparrent buildings and structures.With wide enough systems, asteroids could have much varying size.This will force the player to explore the systems to find them for mining operations.Asteroid fields should be confined to dedicated zones loosely following what we know about them in our own solar system ( the asteroid belt between Mars and Jupiter, the troyan asteroid fields of Jupiter, the kuyper belt, etc).I have done my best to be as structured as possible, but I have some difficulty to really separated the various points I want to group in this issue, so be gentle in the comment. Partially related to #6046 and loosely linked to #6045. Mining asteroids and there appearance is pretty boring and to random to be imersive. Is your feature request related to a problem? Please describe. ![]()
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